WEBVTT
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the wind from the west, from the sundered land rot rides it and the stench of blood.
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Cursed walker, will you travel there to the valley of the unfortunate dead?
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Our young ones are taken by the child thief gurgle, known for his vile crimes and alchemy of flesh.
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Distances shift paths, warp between places, as if this pale, lightless world possessed a will and bitter life, its mercy curdled to wrath over a too long age.
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Who are you the grave robber?
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Was silver glittering between cracked fingernails?
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The mystic who would bend the world's miserable heart away from its inevitable end?
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Most likely, it makes little difference.
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No one has seen the sun in years.
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The old care more for sacrifice and god offerings than their bawling spawn.
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Doomsayers are proved right time and again and embraced by hidden powers.
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Maybe it's the best to surrender.
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That's my dog it's great background to trust your own instinct and skill rather than the whim of the dice.
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Before all, life is drowned in welcome silence, life locked in, falling in a dark fort.
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What was written must be known.
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That's essentially the preamble to what we're doing today Murkborg, murkborg, murkin, murkin, murkinborg.
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We're playing Murkborg, we're gonna call it Morkborg because we're Americans, andkborg or more, we're going to call it more board cause we're Americans.
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Uh, and we pronounce things improperly.
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Uh, but Connie is not happy about it.
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Um, but anyways, it's uh, created by Pell Nielsen and Johan Nor, as well as dead people, which I think dead people is actually a Scandinavian band.
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Um, or is it made by dead people?
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Well, it's called Johan, by Johan Nor and dead people which I think dead people is actually a scandinavian band.
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Um, or is it made by dead people?
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Well, it's called johan by johan noren dead people.
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Based on that preamble, it could have actually been made by dead people.
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It could have been it's pretty metal book, um, but if you hear that, also joining us for this, so that way pat has someone to wander with him into the uh, what is known, as I believe, the york land not york.
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I'm looking up the one shot we're playing tonight, um, devil's tomb.
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We'll be playing the one page rules, one shot, known as the devil's tomb, and, uh, we'll be going through creating characters, um, and then I've already provided Pat and Brian the link to auto-generate some characters in case their players die, so that way they can just generate another one and start playing and we'll see how far they get.
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But I'm going to grab my dog before she eats us.
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And you guys, pat, brian, feel free to discuss Brian while you're here, thoughts, experience, playing games like this.
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Oh for sure, I've never played this before.
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I've never played any of this.
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Is this D&D or is this like?
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This is not officially D&D, but it's D&D style game RPG.
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Yeah, it's known as a tabletop RPG, all right, which means you, it's a role-playing game.
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You create a character.
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That character has a a role in one way or another on a team and they play.
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Well, sorry, you play the character, uh, on that team, right, um, and a lot of people make weird voices and stuff like that.
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And you know, a lot of people like myself we like to do like miniatures on a map, kind of like chess pieces, right, um, and some people take it really far, you know, and they like dress up in costumes and all that, which, hey, if that's your thing, as long as it's not hurting anybody, I'm all right with it.
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They're like interlude larp sessions that's.
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That's what I've spoke about before on here.
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I'm afraid to do this because I'm going to show up here next week with braids and leather armbands.
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That's sick.
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I will say the back of this book says really not suitable for those under 16 years of age.
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Yeah, so what we're doing?
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to try to.
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It's written so funny.
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It says really not suitable.
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Not suitable for those who are really.
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Yeah, we are playing Mirkborg and it is certainly a very rules-like game, but it is also a very brutal game in that it is incredibly easy to die.
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But it should give Pat a pretty good idea of kind of how a one-shot D&D plays, just with way less rules, much more abstraction to it.
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Wildly demonic Well, I don't think they're demonic, but devils and demons are an issue in the world Literally the crescent over a ram's head with an upside down star of David.
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So yeah, but I think that's a bad guy you have to kill in the game.
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He looks like he's welcoming you into the game.
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He's the hero.
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That's one of the things a lot of people I feel like don't get about these games.
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Right is that they are designed for killing the evil, right.
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But a lot of people mistake that as like about joining the evil not.
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This one's not about joining all right.
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Well, I guess you could if you want to, but you could do that in anything oh my goodness.
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So we have to build our characters and we have to.
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Uh, then we gotta play, and I'm gonna interrupt the show for a second to save you listeners about an hour of time where me and Bryant spent time developing our characters before we got to playing, and I boiled it down for you so that it's you know, a little bit more palatable.
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And so here's what we came to as we developed our characters using this little sheet for the game.
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And I, pat, is going to be playing as the character Vaughn, and he is classified as wretched royalty.
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He's bowed down only by the memories of his lost glory and he could never submit to anybody else Not anybody, for he had noble blood and he's kind of an arrogant guy and he's, but he's also.
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He's painfully average.
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But he carries a magical talking sword who is unreliable and quietly despises Vaughn and this sword taunts his failures.
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He also rides a magical intelligent horse who can also talk.
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Moving on to Brian's character, vatan, as an occult herb master, born of the mushroom, raised in the clade, watched by the eye of the moon in a silverback pool, his character he wields a hook for a hand and he carries these soups and potions that can help him along on his journey.
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So, all right, you guys, back to the show and we're going to play the game.
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All right, I think.
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Are we ready?
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I think so.
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Do we just hop in?
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So we have two characters we're managing here.
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No, you don't have to manage them.
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It's just like if you that's when we die.
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Oh then, we have.
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This guy might last for like half a roll.
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So all this that we just did, he just might be smoked out the gate.
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So then you've got to use this.
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Baton's the front runner and the hey-roo comes from the ashes, yeah.
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Like you guys will see, we're just going to run it very slim here, yeah good.
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As you left, I was telling Pat.
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I was like I'm going to cry, that's good, I hope you do.
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I, hope you do I hope you do cry, dude, tears of joy.
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There's a lot to hold on here Again, hold your hand.
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I mean, I'll hold your hand because I'm also new to this, right?
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This is the first time I'll be running, yeah, good old little one shot of New York Borg, so give me a second just to go over a couple rules here, just so I understand how, uh, things are gonna roll like, play out, as well as like you guys will understand, right, yeah, so let's say we run into a scenario where there's violence.
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Okay, who goes first?
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Well, it's decided by rolling a d6.
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One of you can roll it, I can roll it, but just one person rolls it.
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If it's a one to three, whatever the enemies are, they go first.
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If it's a four to six, you guys go first, okay, um four to six, so it has to be the end.
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So they have the advantage it's three numbers for each 50, 50.
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It's 50 50.
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One to three for them, four to six right 6, but we re-roll it each round.
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So we roll, run one round.
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They might go first.
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Next round.
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You guys might go first.
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Right, you get to attack and you get to defend.
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So if you roll a 20, that's a critical, that's the highest value on the die.
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That means good job.
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And so when you're attacking something, if you roll a 20, it's a times two damage and they lose some armor.
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When they're attacking you, again, you guys roll the die.
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If you roll a 20 when they're attacking you, you get to give a free attack back to them, because that's that's narratively right.
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Like you, you have an excellent defense in you, youry, and then riposte um, a fumble, fumbles.
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When you roll a one, okay, uh, your weapon may break or it is lost, parried out of your hand and falling down the well I stabbed it into myself yeah, uh, and when you're defending, if you roll a one, you take double damage and your armor is reduced.
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If you got no armor, I guess you got nothing to lose, right?
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That's true, alright cool, and so that is pretty much how that works.
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There is reactions and all that that I have here for like how something may react to you all if you don't know if it's good or bad is that what we have here?
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reaction like kill, angered and different almost yeah, yeah.
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So that's how like it may respond after like on a result of those dice rolls that's how we responded.
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we were trying to discuss that, no no, no, no.
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That's all for me.
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The morale is like, for these things, if they flee or run away when you're fighting them or interacting them, right, and then resting is you know how they heal as well as how, how is you heal?
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So you're just catching your breath Like, oh, I got a bandage myself.
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You roll one D four and you get that many hit points back when you got an infection.
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It's not good, I die in one night.
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Yep, uh, it's not good for you, man.
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Anyways, um, my dog is tangled up on her.
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Uh leash here.
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Um, do you guys have any other questions before we start?
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I don't think so, but I guess I'm going to try to play true to my character and not to who I am.
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That's great, you know, because that's you know.
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Here's the number one rule.
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Just saying who are the four of you, your other two backup guys.
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My backup.
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Oh yeah, my backup is Torn the heretical priest Nice yeah.
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Yep, my backup is Torn the heretical priest, Nice yeah.
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Read your little.
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Who are you thing For?
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that guy.
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He comes from the temple ruins of the valley Of the unfortunate undead, haunted by Two headed basilisks Of the one true faith.
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You can be found Raving in ruins, Traipsing endlessly Vindictive and endlessly aggravated, a rotting face wearing mask.
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Oh, yeah, got to cover that up.
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Best friend is a skull.
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I carry it with me too, and I tell it everything.
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I trust no one more.
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Then I have a shepherd's crook for a weapon and some, some cool equipment, including my skull, which is a skull, a trusted friend.
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That's funny, that's great.
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Um yeah, and then and I, I'm here, haru L also has the Amla over the you yeah, raised in the calm isolation in the Sarkesh dark, born of the mushroom Raised in the glade washed, watched by the eye of the moon in the calm isolation of the Sarkesh dark, born of the mushroom Raised in the glade, washed by the eye of the moon in the silverback pool.
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That seems like practical knowledge, I should know.
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Loud mouth and ruthless Hands caked with sores Laughs hysterically at your own jokes, which you then explain in detail.
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Burn or be burned is the fate you accept.
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That's awesome.
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So here's the background.
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Right, we all know that that shifting alien foreign object embedded in Vatan's chest is some kind of threat.
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Last encounter, wherever it was, here across this ravaged world, something orcish goblinoid swung its maul and landed a should have been lethal strike into vatan.
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But as this creature was slain, its spinal cord snapped and with urgency, von repeatedly piercing its chest over and over with a sword baton, it was brought to your attention by one of your companions that the thing in your chest, the head of this mall, was shifting like puzzle pieces, yes, twisting and aligning itself with runes.
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It has stopped recently, and with some divining of your companion, who's a heretical priest, so who knows if you can even trust what he's saying.
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And my left upper rib.
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Yes, he has informed you that there is a tomb nearby that possesses riches and wealth, and it is known as devil's tomb, not the devil, for there is not a satan in this world, just like there is not what is known as like a god or messiah.
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There's only one god, and that is the apocalypse, and it is arriving any day.
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Now.
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You haven't seen the sun, and god knows who.
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Long, how long, and every day the two-headed basilis just utters prophecy of the end of the world, and every day another prophecy comes true, pretty much either making the fanatically faithful more confirmed and what they believe, and those who are simply just resigned to making whatever existence they can on this plane the best they can before the apocalypse arrives all.
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All right, can we go back to the game?
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They're talking politics.
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The four of you, for some reason or another, are aligned.
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Through your circumstances, you have come to put faith and trust in one another, more so than the other ragged strangers of this land.
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And it is with the words of your heretical priest companion, confirmed by the talking horse of Vons with its intellect and recalling books it has read, that you best understand that Devil's Tomb, probably at its core, possesses answers to what this device is and how to get it out of your chest without awakening whatever the puzzle seals away.
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Um, this abandoned hellhole, rumored to actually be a pit to the hells, uh, is deep in the graventosk forest and it is in there where you will begin.
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Uh, it has been outlined to you that there is an empty sarcophagus here in this grave.
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Uh, graventosk is like, literally, just imagine, like, uh, honestly, like the, the graves of normandy right, just endlessly going into the trees and imagine that you know more.
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You know nordic and viking medieval, right, not as well aligned like graves of heads to headstones kind of thing like just headstones spanning millennia, like they they've.
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They were once just piles of stones, and then they became this, and then they became that, and now, like sometimes they're just mounds of dirt with the shovel.
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Because what's the point?
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No one's going to remember you anyways.
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And so with that, there's a certain sarcophagus here that your priest tells you.
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Descending down the stairs there is what is known as a pit to hell.
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It is a dungeon, and it is a dungeon and it is layered, confusing, and surely those who have sought the treasure and riches hidden beneath have been laid away in a stray, likely driven mad by the groaning, gurgling pit and whatever echoes up from the heart of the earth.
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But I do believe from the heart of the earth, but I do believe that deep in here we could find, at the altar of the drowned, answers to this shifting device and quite a sum of silver and gold and anything else that the dead have left.
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Your heretical priest.
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You guys don't know him as a heretic.
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The followers of the basilisk Call him a heretic Because he speaks against the end of the world.
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He speaks for hope.
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Perhaps a different prophecy.
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He's also greedy as hell, yeah because he has somewhere to spend it.
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Exactly, he's a gambler.
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Isn't he the?
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gambler of the group.
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Yvonne's the gambler of the group.
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I wish for money if you had to have a future.
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You know Exactly.
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He's a gambler, isn't he the gambler of the group?
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Yvonne's the gambler of the group.
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I wish for money if you had to have a future.
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You know, with all of this, you guys find the sarcophagus and, with a combined strength check, both of you roll a d20.
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And use your strength modifier to add to it.
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The difficulty of this is low because I'm going to say that you're working together, so the difficulty rating is a six.
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It's incredibly simple.
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Only a fool would fail.
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I got a three Fifteen.
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There we go.
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Vaughn, he needs to get this shit out of his chest.
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Vaughn, it is a sickening feeling in your gullet, as you know, with the disappointed of the horse that you call a friend.
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It's clearly embarrassed by your effort.
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But what really makes that sour pit in your stomach is the cackling whine of a blade glimmering in this dark starlight.
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You know your sword is going to rip you apart for failing to be able to push this measly, dilapidated stone sarcophagus open.
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And as you struggle and fawner while Vatan basically single-handedly unseals the sarcophagus, you hear the winnowing sound of the sword.
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It's you, you pathetic.
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What ancestor messed up along the way to birth a Cretan like you.
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It is hushed and whispered like the ringing of a sword, but you know exactly what it's saying, vatan, you don't know if this sword talks, but certainly your companion, vaan, always has a sweating brow of grief whenever he fails and swears.
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This blade mocks him.
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As you open the sarcophagus, it is true to your heretical priest, your friend, saying there in front of you can see descending, oh, maybe 20 feet down into the darkness, before it is beyond the sight of twilight.
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Light is a staircase old and there's a reeking stench of sulfur.
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I farted.
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Nice Vatan's mushroom diet.
00:20:52.539 --> 00:20:58.351
All right, with that you guys can descend.
00:20:58.351 --> 00:21:00.767
What are your backup characters' names?
00:21:00.767 --> 00:21:03.104
Again, the heretical priest is who?
00:21:03.104 --> 00:21:05.852
Torn Torn and Heru?
00:21:05.852 --> 00:21:08.228
Heru is also a mushroom guy.
00:21:08.779 --> 00:21:10.787
Yeah, we're both two mushroom guys.
00:21:10.826 --> 00:21:11.869
You guys travel in pairs.
00:21:11.869 --> 00:21:14.426
I think it should be his cousin, yeah.
00:21:14.882 --> 00:21:16.287
This is my trip, master.
00:21:16.539 --> 00:21:27.631
Your cousin Heru and the heretical priest Torn Torn informs you, it's best that someone stay with the horse in our supplies.
00:21:27.631 --> 00:21:30.048
The horse, of course, cannot fit down these stairs.
00:21:30.048 --> 00:21:34.887
If you don't return in an hour we will come and search.
00:21:34.887 --> 00:21:37.147
But the first sign of death.
00:21:37.147 --> 00:21:38.265
You know what we must do.
00:21:38.265 --> 00:21:44.490
And your cousin Heyru says yeah, so I'll stay here with him.
00:21:44.490 --> 00:21:48.230
And you know, good luck, cousin.
00:21:48.230 --> 00:21:54.993
He gives you a good slap on the back, the two of you.
00:21:55.299 --> 00:21:55.800
Can I urge?
00:21:55.840 --> 00:21:55.961
him.
00:21:55.961 --> 00:21:58.087
Otherwise you can try.
00:21:58.087 --> 00:21:59.731
You can certainly try.
00:21:59.731 --> 00:22:02.182
Give me a presence check.
00:22:02.182 --> 00:22:10.733
I will say your cousin seems like he feels it is probably best to wait to see you Cousin.
00:22:10.733 --> 00:22:12.036
Hey, Rue, Do you survive?
00:22:12.036 --> 00:22:17.613
The difficulty for this, we'll say, is moderately difficult.
00:22:17.613 --> 00:22:20.587
So give me a presence check.
00:22:20.587 --> 00:22:21.784
You got to beat a 12.
00:22:22.286 --> 00:22:22.807
With a 20.
00:22:23.240 --> 00:22:25.710
Roll a d20 and add your presence modifier to it.